Tim Kask (1949 - 2025)
He was not on the list.
Today, we lost Tim Kask, and it feels like one of the load-bearing pillars of this hobby has been removed. He was 76, just two weeks shy of 77.
Before he was TSR’s first full-time employee, before he edited The Dragon and helped turn a homebrew wargame into a living culture, Tim Kask was a married student at Southern Illinois University in Carbondale (SIUC). A Saluki. That detail matters more than it might seem. Well. At least to me.
From SIUC, Kask did something that sounds almost mythic now. He found an address for Gary Gygax in the back of Chainmail, picked up the phone, and cold-called Lake Geneva. Late '73 or early '74, depending on whose memory you trust. He got invited up, and the rest is history. Not destiny. Not inevitability. Just a guy deciding to make the call.
Tim and I talked a lot about SIUC. Salukis never really ever forget Carbondale, becomes part of our DNA. He told me about visiting his brother in the Triads, playing D&D there, making space for imagination in cinderblock dorm rooms. He lived in Boomer Hall, I lived in Wright Hall two of the three Triads. About thirteen or fourteen years apart, but close enough that the echoes line up. Same bricks. Same paths. Same sense that something strange and creative could happen there.
I'd love to know how many games were played in those ugly damn dorms. And we all have Tim Kask to thank for this.
Kask refereed what local coverage described as the first Dungeons & Dragons campaign played at SIU, and likely one of the first outside Lake Geneva. The Qualishar campaign, or Kwalishar, depending on which source you read. The spelling drift alone tells you how early this was. This was before canon. Before anyone knew they were making history.
That Carbondale period mattered. It shaped how D&D escaped the gravitational pull of those three little brown books and became something people shared, argued about, wrote letters about, and eventually built communities around. Tim was there when the game stopped being just rules and became culture.
There is also that wonderful bit of apocrypha Tim himself shared over the years. His first player character was named Kwalish. Fans have long connected that, informally, to the Apparatus of Kwalish. Is it provable? No. Is it plausible? Absolutely. And that feels right for Tim. Part fact, part legend, part inside joke, all wrapped up in the living memory of the game.
Tim Kask was never just an editor. He was a bridge. Between Lake Geneva and the rest of the world. Between amateurs and professionals. Between "this is a fun idea" and "this is something worth taking seriously."
Rest well, Tim. The dice are still rolling because you
helped get them out of the box. I'll roll some dice in your honor or use a
Quatro's cup with some chits, or my SIU cup.
Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stint in the US Navy, he was part of a group that playtested an early version of the new role-playing game Dungeons & Dragons (D&D) for game co-designer Gary Gygax. Gygax hired him as the first employee of TSR, Inc. in 1975. After editing some of TSR's early D&D publications, Kask became editor of The Strategic Review, which later became The Dragon, and then Dragon Magazine.
Kask left TSR in 1980 to publish a new magazine, Adventure
Gaming, but when that failed, he left the games industry in 1983 and spent some
time as a freelance editor and speechwriter before becoming a teacher. In 2010
he returned to the games industry as one of the co-founders of Eldritch
Enterprises.
Tim Kask was born and raised in Moline, Illinois. At age 11, he became interested in Avalon Hill's board wargame D-Day, and played it frequently for three years. During a four-year stint with the US Navy (1967–1971) during the Vietnam War, he often played 1914, another Avalon Hill game. He married his wife Cheryl in 1970, and they have a daughter, and a son.
After leaving the navy, Kask attended Southern Illinois
University’s campus in Carbondale, Illinois. While there, he was introduced to
miniature wargaming, including Chainmail. Kask phoned Chainmail author Gary
Gygax with some questions about the game. This developed into a series of long
late-night phone conversations about miniatures rules that eventually resulted
in Gygax's invitation to Kask to come to the Gen Con gaming convention in Lake
Geneva, Wisconsin. There Kask finally met Gygax in person for the first time.
At the time, Gygax was co-developing the rules for a new type of game that he
called "The Fantasy Game". Kask sat in on the two sample sessions
that Gygax offered, thereby becoming one of the first people outside of Gygax's
family and friends to play what would become Dungeons & Dragons.
In 1975, a year after the original rules to Dungeons & Dragons were published by Tactical Studies Rules (soon to become TSR, Inc.), Gygax hired Kask as an editor, the first full-time employee of the new company. Kask's first assignment was editing, developing, and contributing to the Blackmoor rules supplement.[4] Kask became editor of The Strategic Review, starting with Issue #5. Kask authorized Jennell Jaquays through a casual license to publish The Dungeoneer as a fanzine to publish adventures for gamemasters to use.[6] In 1976 Kask edited the final three supplementary rules booklets for the original D&D rules: Eldritch Wizardry, Gods, Demi-gods & Heroes, and Swords & Spells. Kask's focus within TSR then changed, as he oversaw the formation of TSR Periodicals. He split The Strategic Review into two new periodicals: The Dragon, devoted to D&D; and Little Wars, devoted to historical board gaming and miniatures play. Kask was the editor of the first 33 issues of The Dragon (soon renamed Dragon Magazine). Kask developed and edited TSR's historical board game, William the Conqueror, 1066, and was responsible for starting the Days of the Dragon line of calendars. During the development of Advanced Dungeons & Dragons and Basic Dungeons & Dragons in the late 1970s, Kask helped Gygax delineate the differences between the two game systems.
Kask was responsible for hiring a number of people at TSR who subsequently went on to become influential creators in the role-playing game industry, including Kim Mohan.

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